Video games offer a unique way to experience and interact with stories, compared to traditional forms of storytelling such as books, movies, or plays. Game developers have a range of techniques at their disposal to craft an engaging narrative, each with its own strengths and weaknesses. In this article, we’ll explore the four main methods of storytelling in game design: linear narratives, interactive storytelling, player-driven narratives, and emergent storytelling.
Linear Narratives
A linear narrative is the simplest and most straightforward way to tell a story in a video game. The player follows a pre-determined plot and characters, with little to no deviation from the main storyline. The player’s choices do not significantly impact the story, and the outcome is fixed.
Examples of linear narrative games include the early “Super Mario Bros.” games, where the player’s goal is to save Princess Peach from the clutches of Bowser. The story and levels progress in a linear fashion, with no major branching paths or choices for the player to make. The player simply advances from one level to the next until they reach the final boss battle.
Linear narratives are best suited for games where the focus is primarily on gameplay, such as action games or platformers, where the player’s attention is primarily on completing challenges and progressing through levels. They are also well-suited for games with a clear and straightforward plot, where the player’s role is simply to experience the story.
Interactive Storytelling
Interactive storytelling takes the basic concept of a linear narrative and expands upon it by allowing the player to make choices that impact the outcome of the story. These choices may be small, such as dialogue choices, or they may be more significant, such as choosing which path to take or which character to side with.
Examples of interactive storytelling games include “Telltale’s The Walking Dead,” where the player’s choices throughout the game determine the outcome of the story, and “Life is Strange,” where the player’s decisions shape the relationships and events that take place.
Interactive storytelling allows the player to become more involved in the story, but it also has its limitations. The player’s choices are often limited by the constraints of the story, and the player’s impact on the outcome can be limited. The overall plot and character arcs are still largely predetermined by the developer, so the player’s choices may feel limited or inconsequential. Additionally, interactive storytelling can be time-consuming and difficult to implement, as developers must create multiple branching paths and outcomes based on the player’s choices.
Player-Driven Narratives
Player-driven narratives offer a higher level of player agency, allowing the player to actively shape and determine the course of the story. In player-driven narratives, the player’s actions, choices, and decisions drive the story forward, with the outcome being largely determined by the player.
Examples of player-driven narratives include “Minecraft,” where the player creates their own world and story, and “Fallout 4,” where the player’s choices determine the outcome of the main quest as well as the side missions.
Player-driven narratives offer a unique level of player engagement and allow for a high degree of replayability, as the player can experience a different story each time they play the game. However, it can also be challenging for developers to balance player agency with a coherent and compelling story. If not handled correctly, the story can become disjointed and lack direction, leaving the player feeling disconnected from the narrative.
Emergent Storytelling
Emergent storytelling occurs when the player’s actions and decisions within the game world create unique and unexpected stories that develop organically over time. This type of storytelling is not pre-determined by the developer, but instead, emerges from the interactions of the player with the game world.
Examples of emergent storytelling include “The Sims,” where players create their own characters and shape their stories through their actions and interactions, and “Grand Theft Auto,” where the player’s actions and decisions within the open-world environment create unique and unexpected stories.
Emergent storytelling can lead to unexpected and surprising narratives that can add depth and richness to a game. However, it can also lead to chaotic and disjointed stories, particularly in games where player choice is not guided or limited in some way.
In conclusion, game developers have a range of methods at their disposal for crafting a compelling narrative in their games. Each method has its own strengths and weaknesses, and the right choice will depend on the goals of the game and the type of story the developer wants to tell. Whether it’s a linear narrative, interactive storytelling, player-driven narrative, or emergent storytelling, the key to success is to find the right balance between player engagement and a well-crafted story.